Experience the legendary adventures of a brave courier rider! Bond with your horse and tame the open wilds of 13th century Mongolia.
Latest Updates from Our Project:
The Daybreak Update Is Out Now!
6 months ago
– Thu, Apr 23, 2026 at 04:26:01 AM
Hello Everyone
Today we're releasing our Daybreak Update live for everyone! You can download it now! In this post we'll be going into a little more detail about them, as well as showing you the Roadmap we have planned for the next few months!
First, the headline features from this patch:
Hot springs - Take a dip into the warm waters to cancel any cold effect of the mountains!
Bandit caches - Find sachets strewn across the world and cut the rope with your arrows! You can even craft a new type of arrow to do so more effectively!
Photo mode - Take screenshots with our in-game photo mode!
Horse Training changes - No longer will you have to torture your horse to improve their skills. A softer approach was added, so check the horse overview!
Dynamic pricing - The Horse Merchant won't get away with paying you pennies for your well-trained horse anymore! Prices will now reflect skill level rather than being set.
Horse droppings - Your player horse becomes a walking producer of dung for crafting animal repellent! This is the drop that keeps on giving.
Our Roadmap
Now that we've covered the main features in the Daybreak Patch, we'd also like to cover what we have planned for the next few months. Please note, this isn't an exhaustive list, and as always with game development, it's always subject to change, but, without further ado, here's our Roadmap for the near future:
As you can see, we've got a lot planned already (we know how excited you all are for the new Horse Taming system!) but this is just the start! We plan on putting out our long term Roadmap in June when the 3rd content update is released, so you'll all have a good idea of our plans for the rest of Early Access!
Training Changes
Here you can see the old training system, alongside the new one we've just introduced! This feature's been prioritised due to the overwhelming feedback that the previous system, which was meant to train your horse when it faced hardship, felt too horrible to your horses, so we have changed it to be much kinder. Let us know what you think of the new system!
Photo Mode
We've added a photo mode to the game so you can take the best screenshots you can! You can access the photomode by activating it in the menu, then pressing the 9 key while in game. There are all sorts of things you can do, from exposure length, filters and all sorts of other things! We'll be hosting screenshot contest in the near future, so make sure you join in!
Bandit Caches
We've alse populated the map with a series of Bandit Caches, which you'll find strung up across the map, waiting for you to find them and shoot them down. We've also introduced a special new arrow type, which will allow you to cut the rope on the bandit caches in one shot (a normal arrow will still work, but it takes 2 shots.) There are over 60 of the caches across the map, so good luck!
Hot Springs
We've also added some Hot Springs to the cold, mountainous areas. These spots of calm amid the tempest of a snowstorm will allow you to rest, water your horse, and most importantly, be able to warm your horse up and remove cold effects!
Horse Poop
Your horses. They eat. They now poop! This provides not only realism, but also a source of animal dung to craft animal repellent pouches!
Patch Notes:
Lastly, here are the full (chonky) Patch Notes for the Daybreak Update:
Gameplay:
Rope cutting arrows can be crafted and bought at merchants.
Fixed the green stele: it was draining more stamina instead of reducing stamina drain as intended. Oops.
Updated fire challenge tutorial.
Fixed blessed tonics not working.
Fixed being unable to use "give stamina item" from horse care menu.
Fixed "Bravery" not affecting Fear Mood Reduction.
World & Environment:
Fixed the storage chest at Yesugun not being interactable.
Fixed steppe weather being applied in the wrong areas of the map.
Fixed floating rocks, holes and broken landscape tiles in various areas.
General level navigation updates (e.g. paths on northern side, paths towards Chagatai)
Fixed sky/light not syncing with game time.
Fixed some mountains in the distance looking hollow.
Mission & Progression:
Lost cargo is now retained after saving and loading.
Additional localized text for abandoned & completed missions in overview.
Fixed abandoned and completed missions not showing correctly in the mission list.
Fixed state of progress bar not resetting after first rank upgrade.
Fixed lost cargo missions not getting generated for discovered end locations (previously you always had to chart them at the cartographer)
Horses:
Fixed an issue where horses could become injured while stabled. Your horse can now rest unbothered.
Lingering injury conditions are now properly cleared after a full rest at the stable.
Improved horse avoidance system when going underneath objects.
Fixed foals being listable for sale before they were even born.
Fixed the frequency of breeding only a certain sex.
Fixed mothers being sellable before they had returned to the stable after birth.
Fixed renaming a foal sometimes causing the UI to lose focus.
Fixed Akhal Teke genitals and back leg skinning.
Fixed horse gallop occasionally being disabled for no good reason.
Fixed issues with dismounting near water, including occasional resets into the water.
Fixed rivers shooting horses into the air.,
Sound:
Revised and improved the "glorious riding" music.
Improvements on sounds of active item collection.
New nighttime forest ambient audio.
Additional animal sounds, such as horse breathing and mouth noise.
VO audio adjustments.
Improved footstep sounds for horses at certain gaits.
The save-gong sound effect is now quieter.
UI & UX:
Fixed a bug where dropping an item onto a different item could corrupt stack sizes if the combined amount exceeded the maximum.
Fixed several minor bugs in the crafting UI.
Fixed the give-horse interaction tooltip overlapping with other UI elements.
Fixed the collected item count not resetting correctly between interactions.
Revision on dynamic map legend to reduce clutter.
Improved mission selection screen colors.
Fixed missing and unlocalized text in several UI areas.
Fixed that the ancestry page of the horse overview was not properly showing the parents names for bred horses.
Fixed janky bridge crossing and struggling to ascend stairs.
Fixed active item collection not cancelling when moving too slowly.
Fixed the camera occasionally detaching from the player and flying away on its own adventure.
Visual & Art:
Added icons and 3D elements of new objects.
Fixed horse climbing animations not displaying correctly.
Improved the gait transition when a horse drinks. It now holds the correct posture.
Fixed an issue where NPCs would occasionally T-pose. They were just stretching, honest!,
And that's everything for this update! As always, if you run into any bugs or issues please do report them, it's super valuable to us and helps us fix the issues you've had! Join us on Discord and our socials for all the latest news, and...
Be Amazing Everyone!
New Digital Wallpapers
7 months ago
– Thu, Apr 16, 2026 at 05:43:20 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Meet the Voice of Naraa
7 months ago
– Thu, Apr 16, 2026 at 05:32:47 AM
Dear Backers,
Welcome to another update! While we are busy preparing major content updates for the Early Access version of The Legend of Khiimori on PC (stay tuned!) we want to fully focus on Naraa and voice acting today.
Naraa discovers another mysterious structure
The Voice of Naraa
Get to meet Mongolian voice actress Erica Baatarbold in our VO behind the scenes video below and see how she brings our main protagonist Naraa to life in the Mongolian and English languages.
Erica also talks about her connection to the vast, diverse, and beautiful landscape of Mongolia, as well as its unique culture that is so deeply connected to horses.
As you know, we currently have two languages available for voice‑over in Early Access: English and Mongolian. At the moment, only basic conversations are voiced, and we are working with eight voice actors per language to bring several unique characters to life, as well as a range of NPCs.
As Early Access is only the beginning, more features and content will be added throughout the EA phase. Please check our Trello board to see what we are currently working on and which content and features are coming next: The Legend of Khiimori - Development Roadmap
Shelter ahead
REMINDER: How to get your Early Access key?
Survey not filled out yet?
To those who haven’t completed their survey yet: multiple reminder emails have already been sent, and we kindly ask you to do so soon.
Please check your inbox and ALL folders carefully, including the “spam” or “vouchers” or “promotions” folder.
Newly requested PC Early Access Keys for Steam or the Epic Games Store will be sent within 48 hours of your survey completion!
Can’t find your PC Early Access Key?
If you chose a PC (Early Access) version for Steam or the Epic Games Store in the BackerKit survey, you should have received a PC Early Access Key for Steam or the Epic Games Store via email already.
Once again, please check your inbox and ALL folders carefully, including the “spam” or “vouchers” or “promotions” folder… in over 90% of cases, this solves the issue!
If you chose a console version in the BackerKit survey, you will receive your key via email in time for the full release of the game in 2027.
How did you like our first update today? Yes, there will also be a second update today, available exclusively to backers, which includes the new digital wallpapers!
EA Launch: Review & Improvements
8 months ago
– Tue, Mar 17, 2026 at 06:00:05 AM
Dear Backers,
What an Early Access Launch!
Two weeks after launch, we have over 900 user reviews on Steam and a “Very Positive” rating. Multiplepatches have been released so far (with another big one coming up this week), and we are incredibly thankful for your support of The Legend of Khiimori Early Access.
To celebrate our fans, all pictures in this update were provided by our community!
Breathe in, breathe out…
Game Improvements
We have released multiple patches and hotfixes since launch to improve the experience and another big patch is coming up this week.
Thank you for reporting bugs, for your passion and your patience!
A lot of valuable data has reached us, which has helped us significantly in making the game better, meaning more fun and stable. Also, we are working on how horses are trained as not everyone is happy with the way it is currently implemented.
But that’s not all! We will not only continue polishing the game, multiple content updates are coming as well, bringing you new features and experiences, with Wild Horse Taming being the one our community is most looking forward to.
Please check our Trello roadmap below to find out more!
We are very proud of our community and all the (thankfully mostly positive) feedback we got, helping us to further shape The Legend of Khiimori to your likes.
Also the Audio of the game is getting a lot of love, we will do another dedicated post on this topic soon, including an interview of our voice actress and composing the soundtrack.
Flower Power
EA Roadmap on Trello
As Early Access is only the beginning, more features and content will be added throughout Early Access. Please check our Trello board to see what we are currently working on and which content and features are coming next: https://trello.com/b/eIMKv1On/the-legend-of-khiimori-development-roadmap/
Frozen delivery on the way
REMINDER: How to get your Early Access key?
Up until today, more than 8,000 of our 8,889 backers have completed the survey on BackerKit, and over 8,000 PC Early Access Keys have been sent out!
Survey not filled out yet?
To the fewer than 800 backers who haven’t completed their survey yet: multiple reminder emails have already been sent, and we kindly ask you to do so soon.
Please check your inbox and ALL folders carefully, including the “spam” or “vouchers” or “promotions” folder.
Newly requested PC Early Access Keys will be sent within 48 hours of your survey completion!
Can’t find your PC Early Access Key?
If you chose a PC (Early Access) version for Steam or the Epic Games Store in the BackerKit survey, you should have received a PC Early Access Key for Steam or the Epic Games Store via email already.
Once again, please check your inbox and ALL folders carefully, including the “spam” or “vouchers” or “promotions” folder… in over 90% of cases, this solves the issue!
If you chose a console version in the BackerKit survey, you will receive your key via email in time for the full release of the game in 2027.
Here’s a quick reminder of when each reward will be delivered, or has already been sent.
ALREADY RECEIVED
Game: PC (Early Access)
Alpha Playtest Access
Exclusive Discord Role
Digital Wallpapers
Your Name in the Credits
READY FOR THE FULL RELEASE IN 2027
Game: Consoles
Kickstarter-exclusive Game Content (Avatar Warrior Skin and Warrior Horse)
Your Name & Personal Message in the Credits
Digital World Map
Artbook (.pdf)
Soundtrack (.mp3 and .wav)
Physical Rewards (SteelBook®, Double-sided Poster, Bumper Sticker, Sticker Sheets, Post Cards, Artbook, CE Box with Slipcase, Soundtrack CD, Acrylic Khiimori Standee, Khiimori Deluxe Miniature Statue, Additional Poster signed by Team, Desk Flag, Vinyl Soundtrack with Bonus Track, Yam Messenger Pass)
We are thankful for all your nice screenshots
Thank you for the successful launch and please keep sending us feedback and reporting bugs. The best place for direct communication is our Discord: Join the Aesir Interactive Discord Server!
And of course feel free to drop a comment or message below :)
Early Access OUT NOW!
8 months ago
– Tue, Mar 03, 2026 at 07:07:40 AM
Dear Backers,
Thanks to YOU and our successful Kickstarter campaign in March 2025, we have reached another major milestone today, on March 3rd, 2026:
The Legend of Khiimori - PC Early Access is OUT NOW!
Yes, when you read this, The Legend of Khiimori is already available on Steam and the Epic Games Store! Please check your inbox for the Early Access game key if you selected PC as your platform.
If you chose a console version, those game keys will be sent later, together with the full release of the game. And you can still switch from console to PC until later this year. More on this below, under: "A Courier Rider’s Guide to Early Access"
Now, let’s celebrate this day with our new Early Access Launch Trailer:
Early Access is only the Beginning
Early Access on PC is only the core of The Legend of Khiimori and not the final product. It is a system‑driven rather than narrative‑driven experience (for now). More features and content (including bug fixes and polishing) will be added throughout Early Access, gradually transforming it into a full game, together with our community and your feedback!
Please make sure to spread the news and leave a review on Steam as soon as you can. Early traction helps the game gain visibility, and the better we perform, the more additional funds will ultimately flow back into development!
From the width of the steppe…
…through the scorching desert…
…to the top of snow‑covered mountains.
Our Journey so far
It was quite a ride (pun intended) since the development of The Legend of Khiimori started in 2024. Here are a few things that made us proud, achievements made possible thanks to our backers and our strong community:
Over 300,000 wishlists on Steam at launch
More than 54,000 people played the demo during Steam Next Fest in October 2025
Over €500,000 raised on Kickstarter in March 2025
Our first-ever show floor appearance at Gamescom 2025
Positive coverage from press, influencers, and content creators
And most importantly: all the trust and passion from our backers as well as thousands of Alpha Playtesters - your feedback helped us shape this game!
Are you ready for 13th-century Mongolia?
A Courier Rider’s Guide to Early Access
Below is a handy summary of important topics that we’ve partly mentioned before.
System-Driven Survival on Horseback
As you probably already know by now, when we say system‑driven, we mean that we hand over authorship to the player. Instead of being told what the story is, players create their own through interacting systems such as movement, survival, terrain, consequences, and choice. Every decision matters, and no two self‑written stories are the same.
By Survival on Horseback, we refer to the fact that your journey may be a challenging one, as you need to keep an eye on your horse’s health and nutrition. When your horse’s health reaches 0, it will “faint.” At that point, you can choose to load your last autosave or go back to the main menu.
So, make sure you come prepared: collect resources, craft useful items, choose the best horse for the task at hand, and plan your delivery routes wisely.
On top of that, features such as swimming horses and breeding add depth, while spirit combat and corrupted zones introduce an additional layer of excitement.
Four horse breeds will be available at the Early Access launch, with more to be added later. You may think of your stable of horses as your party in an RPG, a garage full of race cars, or even an arsenal of weaponry - the right choice matters if you want to succeed.
The Mongolian breed stands for Spirit & Endurance. They resist the elements well, have high health, a brave temperament, and strong stamina regeneration, making them ideal for the Snowy Mountains for example.
The Akhal‑Teke represents Agility & Endurance. They are the fastest horse in the game, while also having above‑average endurance and health, which makes them perfect for the Desert.
The Limousin stands for Balance & Agility. They have the best balance in the game, allowing them to handle unbalanced cargo loads and slippery terrain with ease, for example very handy when riding through a Forest.
Last but not least, the Ferghana breed stands for Strength & Balance. They are the strongest horses in the game, can carry the most weight, and maintain good balance, making them an excellent choice for transporting heavy goods across any Grasslands.
Early Access Languages (Text)
Over 30 languages are already featured in the Early Access version of our game:
We will have two languages available for voiceover during Early Access: English and Mongolian.
Only basic conversations will be voiced at this stage, especially those involving our main character, Naraa.
We are currently working with eight voice actors per language (English and Mongolian) who bring several unique characters to life, as well as a range of generic NPCs.
PC Minimum Specs
As mentioned before, the game will not run on “weak” machines, here are the PC Minimum Specs:
Requires a 64-bit processor and operating system
OS: Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
Additional Notes: SSD required. Full Shader Model 6.6 (with Atomics) support is required
Games with comparable minimum specs are Red Dead Redemption 2 or Horizon Zero Dawn. Games with higher minimum specs are Borderlands 4 or Final Fantasy VII Rebirth.
Name in Credits
Those of you who have filled out the BackerKit survey early will already find their name or nickname in the credits of the Early Access version of the game!
However, the “100‑character personal message” will not be included in the credits yet. This will be added for the full release of the game.
Stretch Goals, Content, Features
The fantastic Stretch Goals we were able to reach thanks to your support, such as Falconry, Mongolian Horse Racing, Peaceful Mode, Horse and Character Customization, as well as additional Breeds, will be added step by step during Early Access and/or included in the full release of the game.
If you haven’t answered the BackerKit Survey we sent out in January 2026 yet, fear not! We will check it regularly and send out the requested Early Access keys for Steam or the Epic Games Store on a monthly basis, if you chose PC.
If you are going for console, you will not receive a PC Early Access key and will need to wait for the full release of the game. In that case, there’s no need to stress, the survey can still be filled out and edited (including your console system of choice) until later this year.
Please note: If you have already filled out the survey, switching from console to PC is still possible (but not the other way around). We will make sure you receive your Early Access key when we send out newly requested keys each month.
All necessary information can be found in our Kickstarter Update #36:
We are incredibly excited to see how well the Early Access launch will be received. Once again, please spread the news and leave a review on Steam as soon as you can :)
YOU are our ambassadors, and if we want to grow this even further, it will be essential that you continue supporting, sharing, and liking The Legend of Khiimori.
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