Experience the legendary adventures of a brave courier rider! Bond with your horse and tame the open wilds of 13th century Mongolia.
Latest Updates from Our Project:
The Ride To Release: Our Roadmap Is Out Now!
about 1 month ago
– Fri, Sep 25, 2026 at 08:43:49 AM
Hello Everyone!
During our Recent AMA, we promised that we’d be sharing a Roadmap with you all during September, which would showcase our plans for The Legend of Khiimori between now and release, and that Roadmap is now ready to be shared with everyone!
Do note that as always with Game Development, everything you see here is subject to change during development, but if things do change, we’ll let you know!
This roadmap shows the key features we want to add between now and our release in Fall 2027, including all of the Kickstarter stretch goals and many other ideas we’ve had that we’ve decided to implement!
As we continue through Early Access, we’ll be releasing more information about each update in the build up to that update going live, so you’ll get extra context on what we’re planning.
And that’s everything! As always, we’re watching your feedback and bug reports, and they really are beyond useful to us! Please keep sending them in, either on Steam in our Discussions, on Discord in our dedicated channels or in game using the F1 Bug Report tool.
Be Amazing Everyone!
The Wildlife Update Is Out Now!
about 1 month ago
– Wed, Sep 23, 2026 at 07:02:36 AM
Hello Everyone!
The new update for The Legend of Khiimori, The Wildlife Update, is out now for everyone, and you’ll be able to download it now!
This update introduces Fishing, the Animal Ledger and Cargo Protection items, as well as new wildlife and animal behaviour and a whole world of bug fixes and balance improvements. As always, you'll find the full breakdown of everything below. We'll also be releasing our new Roadmap this Friday, so keep an eye out for that!
The Wildlife Update
The Wildlife Update expands the world and gives players more reasons to explore. Fish for resources, use new items to protect your cargo, discover a variety of new animals, and record your wildlife encounters in the animal ledger.
Watch the Wildlife Update trailer here:
Features
Fishing – Dive into a new fishing mini-game to catch rare fish and gather valuable resources.
Animal Ledger – Keep track of the wildlife you encounter throughout your journey. Discover new species, record your sightings, and see which resources can be obtained from each animal through hunting.
New Animals - Discover a larger variety of wildlife, with Gazelle, Sheep, Donkeys, and other fauna appearing across the landscape.
Cargo Protection – Pad your saddlebag with different types of items to protect valuable cargo.
The update also brings numerous gameplay improvements and fixes. We’ll go into the full patch notes shortly, but first let’s dive a little deeper into the headline features from this update!
Fishing
When traversing the steppe, you often pass by streams, rivers and lakes, which up until now have been a place to stop and top up both your own water, and to let your horses to drink. Now, there’s another reason to seek out water - fishing!
You can find spots to fish as you move through the world, and you can catch fishes of various rarities, which you can either cook into a tasty snack to help sustain you on your travels, or sell to merchants.
Animal Ledger
As you go through the world, you see the various flora and fauna of the steppe, and now, there’s a way to record what you see and what you hunt! You’ll be able to fill out the ledger during your journeys, it’ll update as you encounter new creatures!
You’ll also find the ledger contains entries for animals which aren’t in the game yet, as we plan on adding more of them throughout Early Access! The entries will record the name of the species as well as which resources you can get from them when you hunt them, which will make it easier to craft recipes that need certain ingredients!
New Animals
Now you have a fancy ledger to fill out, it’s also time we started adding new animals to the world for you to find and/or hunt! This update brings Gazelle, Sheep and Donkeys to 13th Century Mongolia, as well as female deer (Life no longer needs to find a way!).
We’ve also improved the behaviour of animals in herds, so you should see them move as a group, rather than as a group of individuals. This is just the first batch of wildlife we’re introducing, and you’ll see more added as we move through Early Access.
Cargo Protection
One of the things we’ve seen a huge amount of feedback on, both during our pre release testing and since we’ve entered into Early Access is that you’d all like methods to protect your cargo from the elements, in order to be able to deliver your packages in better shape.
In answer to this, we’ve introduced Cargo Protection items, which are various things you can craft in order to protect your cargo from the various threats the steppe can throw at you. You can craft things to help protect from heat, cold and water, among others! We think this’ll make for a great way for you to be able to protect your items while also introducing an interesting decision with each delivery as to whether you protect your cargo or not.
And now, without further ado, here are the full Patch Notes for this update:
New Features
Fishing
New fishing minigame: settle in at a fishing spot, cast, and land your catch.
Fishing rods and baits unlock for crafting as you progress in courier ranks, and appear at traders at the same time.
Animal Ledger
A new Animal Ledger records the horses and wild animals you encounter, with artwork and details for every entry.
Entries unlock as you discover animals out in the world, with a notification whenever a new one is added.
Wildlife & Hunting
New animals roam the world: gazelles, argali sheep and wild Asiatic donkeys.
The new animals move as herds, with awareness of their surroundings and natural pathing.
New hunting rewards: fangs and pelts now drop from animals, and loot has been rebalanced across every species.
Hunting grounds for gazelle, sheep and wild Asiatic donkey are now marked on the map.
Offer Thanks: after gathering resources from a hunted animal, a short prompt lets you offer thanks with a prayer gesture for a chance at an extra resource.
Cargo Protection
New cargo protection items and recipes keep fragile freight intact on long hauls. Craft them, buy them from merchants, earn them from resource missions or find them in bandit caches. They unlock as you progress rather than being available from the start.
Under the hood
Alongside the new features and fixes, this update rebuilds two of the game's core systems: the inventory and missions. A large share of the bugs you've reported over the past months traced back to these two, so rather than keep patching around them, we rebuilt them properly. You won't see these changes directly, but you should feel them: a more stable game today, and a stronger foundation we can build on with every update from here.
Save games from older versions may behave unexpectedly after the system rebuild – please report anything odd via the in-game bug reporter.
Improvements
Animals & Animation
Cleaned up animal hit reactions and death animations.
Animal movement and animation cost noticeably less performance, so more wildlife can be on screen at once.
Cargo
Cargo traits are now color-coded in the cargo HUD and in item tooltips.
Balancing
Balancing pass on item recipes and merchant offers.
Performance
Reduced shader-compilation stutter.
Audio
New sounds for the new wildlife, for fishing, and for world ambience, including more birds and wildlife.
Added missing stable and breeding menu sounds.
Fixed Batu's voice-over volume.
Bug Fixes
Crashes & Stability
Fixed a crash when loading a save made after finishing the Restoration mission.
Fixed a crash when opening the journal details of certain generated missions.
Fixed a crash when opening the breeding menu while a stabled horse could not be loaded.
Fixed a memory leak that could cause memory usage to climb over long play sessions.
Cursed Lands
Fixed cleansed rifts spawning no resources afterwards.
Fixed spirits lingering around a waystation even after the rift haunting it had been cleansed.
Fixed the Savdag-un Khor tutorial cursing a different rift than the one your mission marker points to.
Fixed spirit repellent powder arrows and pouches having no effect on spirits. Spirits can now also be damaged by other arrow types.
Villagers no longer warn about the approaching curse the moment a rift starts spreading far away. The warning now comes when it is actually nearing their village.
Fixed Herder Lablakha's waystation never being affected by the Cursed Lands.
Fixed an outer ring of cursed ground sometimes remaining after cleansing a rift.
Horses
Fixed the horse getting stuck in the backwards gait, or permanently refusing to gallop, after powerstopping, braking to a stop, or interacting while sprinting.
Fixed mounting and dismounting stalling and breaking player input.
Fixed horse stats not showing their current values right after opening the overview.
Feeding your horse is no longer possible while it is swimming.
Fixed the horse family tree incorrectly showing the same grandparents on both parents' sides.
Fixed the horse being pulled towards a villager after talking to them while mounted, making it hard to steer away.
Fixed the "new foal has arrived" notification reappearing every time you opened a menu.
Fixed the horse's health bar briefly flashing red, as if it lost health, when switching between your own and your horse's needs on the HUD.
Fixed the tethering post near Herder Lablakha not working.
Fixed horses and items added to a merchant's stock after your save was created never showing up there. Breton horses are available from merchants in older saves again.
Animals & Hunting
Fixed hostile animals sometimes dealing no damage to you or your horse.
Removed a bear hunting ground that sat too close to the Alaqai waystation, where bears could end up loitering around the outpost.
Missions & World
Fixed a delivery mission that could no longer be turned in after loading a save.
Fixed Cartography objectives showing "INVALID" instead of the target village name.
Fixed being unable to complete a Restoration objective because of a "Missing Stele" prompt.
Fixed cargo staying in your inventory after it had been delivered.
Fixed duplicate turn-in dialogue options stacking up on an NPC.
NPCs now play a proper talking animation while walking, instead of sliding along the ground.
Fixed sleeping in certain village beds not saving the game.
Fixed Baytegin's and Hunter Yesugun's names and map markers being swapped.
Fixed two spots where you could get permanently stuck: the canyon waterhole and the western ravine towards the Snowy Mountains.
Fixed Naraa stuttering and getting stuck on the steps in front of Emegen.
Inventory & UI
Fixed resting UI handling with a gamepad.
Fixed the cursor getting stuck in the middle of the screen when using a gamepad, which could block starting or continuing a game with a controller.
Fixed saddle bag weight not updating when swapping items.
Fixed the game locking up when rearranging cargo left your horse unbalanced. The tutorial prompt opened behind the inventory where it could not be closed.
Fixed crafting recipes showing "INVALID" as the source for pelts, fish, and crafted or cursed materials.
Fixed the "Field of View on Foot" accessibility setting having no effect.
Fixed the "Continue" button in the main menu resuming unsaved progress from the session you just left instead of your most recent save.
Fixed photo mode camera controls sometimes staying active after leaving photo mode.
Visuals
Fixed shading issues in the frozen lake material.
Known Issues
The Animal Ledger shows the wrong resources for several animals.
Animals may keep running through the air after leaving a ledge.
The Savdag-un Khor tutorial mission cannot be tracked in the journal.
Some notifications and prompts are shown in English regardless of the selected language.
And that’s everything! As always, we’re watching your feedback and bug reports, and they really are beyond useful to us! Please keep sending them in, either on Steam in our Discussions, on Discord in our dedicated channels or in game using the F1 Bug Report tool.
Be Amazing Everyone!
The Corruption Update Is Out Now!
3 months ago
– Tue, Aug 04, 2026 at 07:03:13 AM
Hello Everyone!
The day has arrived, and corruption has made its way to 13th century Mongolia as the curse of Savdag Un Khor spreads across the land! Or, translated, we’ve just released the Corruption update to you all, and you can play it now! What's more the game will be on sale starting this evening!
This update has gone through multiple iterations, and we want to thank all of our beta players for the feedback they’ve given throughout the process, as it’s helped to shape this release!
This update introduces several new features:
Corruption: A dark infestation spreads across the land, corrupting its people. Corruption serves as the main antagonistic force in The Legend of Khiimori – an ever-growing blight that slowly consumes Mongolia's beautiful landscapes. After completing the main tutorial, the corruption awakens. You must actively push it back using every tool at your disposal.
Character Survival Mechanics: Your character now has food and water needs with survival recipes and items you can use.
New Horse Breed: The Breton: Tame the mighty Breton, it is the tallest and heaviest breed in the game. Available at the horse merchant and discoverable in the wild.
We’ll dig a little deeper into the features below, but we also want to take this opportunity to point out that there are a whole host of balance changes, bug fixes and crash fixes included in this patch as well – please don’t forget to report any issues you run into, either with the F1 tool in game, or on our Discord or Steam discussion threads!
Corruption:
Once you've completed the tutorial, the Corruption caused by Savdag Un Khor will begin to spread throughout the world. Corrupted regions appear dynamically over time, bringing new dangers in the form of hostile spirits, corrupted wildlife, and mysterious rifts that taint the surrounding land.
When you discover a corrupted area, it's up to you whether to deal with it immediately or return later. Cleansing Corruption requires the proper tools and offerings, and successfully purging a region restores it to its natural state, making travel through the area safer once again.
Corruption also introduces new opportunities for resource gathering. Defeating corrupted areas can reward you with unique materials and new crafting components, giving you fresh recipes and reasons to seek out these dangerous regions.
Corruption is an ongoing world system rather than a one-time event. Cleansed regions may eventually become vulnerable again, encouraging you to venture back out into the world and protect the lands you've reclaimed.
For players who prefer a more relaxed experience, Corruption can also be adjusted or disabled in the game settings, allowing you to tailor the experience to your preferred playstyle.
Character Survival Mechanics:
A new layer of survival has been added to The Legend of Khiimori. Up until now, you’ve only had to worry about keeping your horse fed and watered, and Naraa has merely been an avatar to do that. Now, you’ll need to keep an eye on her hunger and thirst, adding something else you’ll need to plan for when you set out on a long expedition.
Food and water are now essentials to consider before setting out on a journey, as if you don’t keep up with them, your character will begin to lose health, and, eventually, she’ll pass out and it’ll be a game over, and you’ll need to load from a previous save.
As with the Corruption mechanic, for those of you who want a more relaxed, cozy experience, you can turn off the survival mechanics or tailor them to your preference!
The Breton:
The mighty Breton has arrived in The Legend of Khiimori! The Breton is the largest horse breed in the game, and stands taller, weighs more and can become the strongest horse in your stable!
The Breton is a type of horse known as Draft Horse, horses known for their strength and steady temperament. You can find them both in the Horse Merchant’s stock as well as in herds out in the wild, and as with all our horses, you’ll be able to breed them for different stats and effects!
The Breton will also produce twice as much animal dung as other breeds, so if you need to craft a bunch of animal repellent, then you might want to do a trip or two on a Breton!
Now, without further ado, here are the full (chonky) patch notes:
🆕 New Features
Corruption – Savdag-un Khor. The poisoning of the earth.
A dark infestation spreads across the land, corrupting its people. Corruption serves as the main antagonistic force in The Legend of Khiimori – an ever-growing blight that slowly consumes Mongolia's beautiful landscapes. After completing the main tutorial, the corruption awakens. You must actively push it back using every tool at your disposal.
Corruption Strands – Corrupted ground appears across the map. Corruption tutorial begins once you first get close. Corrupted ground prevents your horse from galloping, adding to the challenge of corrupted zones.
Corrupted Enemies – The Rifts also corrupt the animals around them, making them into twisted, more aggressive versions of their natural form.
Cleansing Tools – New Lancer Arrow, Warding Totem, Cleansing Arrows and Pouches to fight corruption. Basic cleansing items are available after completing the corruption tutorial and in merchant offers.
Waystation Protection – Completing a cargo or collect mission for a connected waystation (or clearing all spirits around a disconnected one) shields it from corruption for a while.
Corrupted Items – Corrupted Elixirs, Arrows, and Training Boosters which will unlock as you Level up.
Corruption Intro Cutscene – A new cinematic introduces the corruption through Altani's conversation.
Settings – A new setting lets you disable or tune survival and corruption features for a more relaxed experience. The corruption tutorial does not trigger when the feature is turned off.
Character Survival
Player character now has food and water needs with survival recipes and items usable, some of which can be eaten by both the Player and the Horse.
Gnarl Combat
A new combat encounter lurks at the corruption's edge. You'll need to stay mobile, read its attack patterns, and find the right moment to strike its weak point from horseback. Choosing the right ammo matters. Defeating a Gnarl pushes the corruption back and may yield rare resources.
The Gnarl only appears after completing the corruption tutorial.
Difficulty Settings
A new difficulty selection screen has been added to the new game settings. Includes ‘Custom’ mode in which you can tune the game’s settings to your preference.
Gameplay options have been reorganized into clearer categories, with Peaceful Mode now located under difficulty settings.
🐴 Horses & Breeding
New Breed: Breton Horse
New breed – a draft-type horse called a Breton. It is the tallest and heaviest breed in the game. Available at the horse merchant and discoverable in the wild.
Merchants & Selection
Horse Merchants now sell randomized horses instead of predefined ones.
Horse quality at merchants scales with your Prestige Level – non-Mongolian breeds only appear from Prestige Level 6 onwards.
Wild and merchant horses now share the same coat color generation.
Training & Progression
Tripled the training speed for all attributes.
Increased the duration of Training Powder and Corrupted Training Boosters.
Improved balance skill gain from riding down slopes.
A high-spirit horse is better equipped to handle the corrupted ground.
Fixes
Fixed horse attributes being reset to 1 on save load when the horse had enough stats to unlock skills.
Fixed fainted horses that couldn't be revived and stabled horses unable to jump.
Fixed tamed wild horses having all stats set to zero.
Fixed wild horses never spawning as pure breeds; fixed wild Akhal Teke horses.
Reduced the chance of wild horses getting stuck on cliffs.
Fixed horses stumbling / breaking legs when going uphill.
Fixed horse merchant previews showing a default icon instead of the actual horse.
Fixed NPC horses hovering when spawning without ground below them.
Fixed leg hair coloring on horses.
Fixed tethering a horse at Jochi Camp causing it to climb walls.
Fixed breeding blessing item requirements ignoring items from saddlebags.
Fixed foals sometimes being generated with the same name as one of their parents.
Fixed stat increase/decrease arrows being too small.
Fixed stretched stamina bar in the horse overview.
Fixed squished icons in the stable management navigation bar.
The game now pauses in the Horse Merchant screen.
Slightly rebalanced the Starter Horse.
Fixed the taming UI not appearing when starting a new taming attempt immediately.
🎒 Items, Inventory & Crafting
New item-usage screen: pick a target and amount with projected status previews before using an item.
Fixed being unable to split item stacks when using a controller.
Fixed a crash when moving stacked items in the inventory.
Saddlebags can now only be bought, not crafted.
Players can now find human food items in random loot chests around ruins.
Fixed a specific ammo box not being lootable due to a false "No space in inventory" message.
🏪 Merchants & Economy
Merchants now sell fewer items at lower Prestige Levels and offer a smaller, more thematically focused selection based on their class.
Merchants now sell food and new items where appropriate.
Prices rebalanced across the board to better reflect crafting inputs.
Rabbits now always drop meat; bears and wolves are less likely to drop hide.
Herders and Shamans now sell milk.
Removed the Horseman's Tonic from the Bandit Cache loot table.
Added the Warding Totem to the Prestige Progression.
📜 Missions & Progression
New games started without the tutorial now grant Courier Rank 2.
Steles can now be found at ruins.
Significantly reduced save-game size by no longer storing completed/failed generated missions.
Fixed being able to accept the same supply mission from an NPC multiple times.
Fixed quests not being trackable or abandonable from the map view.
Fixed accepted mission proposals becoming invalid, causing missions to break.
Fixed unused mission conversation options not being removed.
Fixed saves where cargo missions were blocked by missing cargo items.
Fixed wild animals attacking players in shelters or save zones.
Fixed the Save Point at Takhia Village not activating.
⚠️ Known Issues
The minimap does not always update correctly.
After picking up certain items you may be unable to gallop – dismounting and remounting resolves it.
Unable to Destroy Inventory Items - controller players are missing the destroy-item input entirely. Keyboard & Mouse players need to manually assign the Destroy action in keybindings before it works. We're aware and working on a fix.
Workarounds:
Sell unwanted items at any merchant
Put unwanted items into the chest at the camp
If you have a recipe using the item, craft with it to clear it from your inventory
Again, we’d like to thank everyone who gave us feedback during the beta, and we hope you enjoy all the new content! As always, please do send us any bugs you may run into, either here on Steam in our Discussion threads, on Discord or in game using the F1 Bug Report tool!
If you want more of The Legend of Khiimori then do follow our socials and join our Discord, and...
Be Amazing Everyone!
The Peaceful Wild Is Out Now!
5 months ago
– Mon, Jun 01, 2026 at 04:01:45 AM
Hello Everyone!
We're super excited to announce that we’ve released The Peaceful Wilds Update to you all, here’s a brief overview of the new features and content:
Wild Horse Taming - All those wild horses are ripe for the picking! Try your hand at taming new horses like the true horse whisperer you are!
Peaceful Mode - Not a fan of the survival elements? Tone out some of the challenge with this mode and simply enjoying venturing into the world!
Redeeming Oasis - Take a break from the heat of the sun in the cool waters of the oasis, cancelling heat effects!
Wolf Pack Behaviour Update - Instead of just gunning it for you and your horse, wild wolves will now showcase stalking and pack behaviour!
Now we'll give you a bit more detail on those headlines, then we'll give you the full patch notes! There's also a competition you can join in on, so make sure you read to the end!
Wild Horse Taming Since launch there have been wild horses throughout the world, just begging to be tamed. Up until now, you've not been able to do so, but that ends today! You'll now be able to take part in a new mini game which will allow you to tame those horses, and you'll find that certain horses are more or less likely to appear in different areas of the map, so you'll need to explore to find them all!
Peaceful Mode One of the things which has been clear to us since before Early Access, going back to our Kickstarter, has been that some of you want the experience of playing The Legend of Khiimori, without the stress of worrying about you or your horse being hurt. Now, thanks to Peaceful Mode, you can explore the vast steppes of Mongolia without worrying about the survival elements of the game. Wild Animals won't attack, and your horse won't take damage from being low on food/water etc, though they'll still perform better when you look after them!
Redeeming Oasis The Redeeming Oasis have been added to the desert region of the map, providing a calm spot for you to stop in during your adventures, and if you let your horse have a dip in the water then you'll find that it cancels out the heat effect on your horse!
Wolf Pack Behaviour Update Until now, our wild animal AI has been quite weak, with the animals running straight at you like a furry missile the moment they see you. As of now, that won't be as true, as you'll notice the wolf packs stalking you and surrounding you in a pack before they attack (which also gives you a chance to escape!).
Patch Notes:
And now, without further ado, here's the full patch notes for this update:
Gameplay:
Increased variety of loot from Bandit Caches.
Adjusted loot from wild animals (e.g. bears and wolves can drop animal bones).
More wild horses spawn in the world now - have fun finding and taming them!
Fixed fire challenges not being extinguished by spirit powder arrows and pouches.
Fixed tree collisions.
World & Environment:
General level navigation updates (e.g. on snow and forest biomes).
Environment updates to the desert with oasis & desert vegetation.
Sound updates to the environment (e.g. wind chimes are louder now, cloth rustling, animal attacks)
Fixed several floating objects (e.g. rocks, props)
Fixed being unable to interact with waystation project in the desert.
Fixed the bridge improvement interaction at Nuuryen Khot Village
Mission & Progression:
Added tutorial texts for hot springs, oases, and taming.
Dirt ground type no longer affects pristine cargo items.
Shaman Altani is no longer too close to the feed trough.
Fixed lost cargo missions not getting generated for discovered end locations (not before you charted them with the cartographer).
Fixed an issue where collect missions could break if the player already had some of the required items at mission start
Horses:
Foals are now born after 24 in-game hours instead of 4
Increased slope angle for horse climbing.
Fixed that parents & grandparents of bred horses weren't shown in the Horse Overview.
Roza San is no longer immune to the cold.
Predefined horses now have a set and adjusted weight and height.
Horse won't try to eat Usun's planks anymore - no more crunchy snack for you.
Fixed an issue with horse spawners having inconsistent delays while waiting for navmesh to load
UI & UX:
Fixed that contextual tutorials can appear while in conversation.
Additional "warming" and "cooling" icons from using the hot spring/oasis.
Visual & Art:
Added a bit of difference in NPC outfits in Tov.
Reduced green tinting in the wetlands area with small additional adjustments.
Damage visualization no longer present while in hot springs.
Fixed horse genitalia on all breeds.
Disabled weather effects from affecting character skins (so there's no more snow on faces).
Stability & Fixes:
Several fixes to reduce savegame file size.
Fixing crashes related to loading any savegame from before 0.5.0
What's Next? The next thing you can look forward to is our Geo Caching contest, where you can win a vanity role on our Discord by finding several locations on the map from a set of screenshots we'll be giving you starting Wednesday. Following on from that, we have an art contest planned for all you arty types!
We've also started using screenshots taken in the in game photo mode for our cover image for each patch! This patch the screenshot you'll see around social media and on here is by Discord user Mari, who sent in the wonderful screenshot you can see above! If you want your screenshot to be used in one of our future updates, make sure to join the Discord and watch out for the theme of the next contest!
We'll be monitoring all of your feedback and bug reports, so please keep sending them, either on Steam, through our Discord, or using the f1 button in game to send us a report directly! Every report is useful, and help us to make The Legend of Khiimori the best game it can be!
Be Amazing Everyone!
The Sounds of The Legend of Khiimori
6 months ago
– Mon, Apr 27, 2026 at 09:02:35 AM
Hello Everyone! Greetings from our Composer and Sound Designer, Simon Osterhold!
After reading all your positive and heartfelt comments about the music in The Legend of Khiimori, he wanted to thank you and let you know that he’s already working on more songs for the full version of the game!
We've also recorded this video with him, where he discusses his process and how he's created the awesome music in the game (including his "Guitar FIddle")!
Keep an eye on our socials for all the latest news, and join the Discord if you want even more Khiimori fans to talk to!
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